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Chapter 1: A mouse is born
It all began with a video game called Wing Commander II. My dad had just completed an upgrade-fest on our computer, replacing the old 486SX25 with a 486DX33, adding 8 whole megs of ram, adding another 160 meg hard drive, and adding a 14400 baud modem to bring us up to light speed! To test the speed, he went out and bought a bunch of games, including WCII. He installed the game and logged me in as a pilot. Codename: mouse. Why mouse? I was beginning high school in a few months and I stood 4'9" and weighed a whopping 72 lbs.! So, it fit, and I stuck with it.
Chapter 2: Castle Aaugh
A friend of mine, Mike Murphy, had
been trying to get me into the BBS world for some time, but since I had
already been using the modem (to call giant shareware boards that charged
for access like PDS-BBS) and didn't care much for it, he had a hard time
convincing me. Of course, now that I had a 14.4, I could do anything!
Well, Mike finally got me to call his brand spankin' new board, Castle
Aaugh, and I haven't been the same since.
I was no longer known as Jason Mansuy,
but mouse. Mike was no longer Mike Murphy, but Sir Robin. His
brother, the main sysop (though some of the others I'll mention would say
he was merely the owner of the computer the board was on), was no longer
Pat, but Quasar. Other friends from school made the transformation
as well, but ironically I ended up meeting more people on Castle Aaugh
before meeting them in real life than vice versa.
The co-sysops (along with Quasar and Sir
Robin) were Rook, Lurch, and Tyrone. Then added shortly after was
Augie, who was also known as Sgt. Pepper or Cereal Killer on other boards.
Augie didn't call the board from the start, but he was constantly appearing
in message after message as just "Dan." The co-sysops would get very
familiar with me in the following months, as I took to the message boards
all too well.
Lurch, who was in my Biology class (despite
being a junior), is the one of the group that I really drove crazy since
he'd sit at Pat's computer as I would post messages. Not just one
here and there, but gobs and oodles of messages! He'd haul me into
chat with the same opening greeting every time. Not, "Hey, what's
up?" or anything you'd expect but, "You type too damn slow!" He was
right at first, but it didn't take long - with me posting dozens of messages
a day - for me to speed up. I learned quickly that it had nothing
to do with my typing, but that was just Lurch. He had to be the high-strung
technoweenie since the others were so laid back. We argued about
everything. In fact, I remember a message string that went on for
months about whether a football jersey was a shirt or not! The rest
of the board, including the other co-sysops, made us stop without resolving
that one. I wonder why. Lurch was one I can thank for increasing
my debating skills, though, and I'll admit he made every call interesting.
Not every call was just a series of angry posts towards Lurch. Some
of my favorite conversations were on that board. Aaugh offered a
unique BBSing experience because the co-sysops' (and users' for that matter)
creativity gave it a special flavor. As I continued to call more
BBS's (at one point I was calling around 40 different boards on a regular
basis), I kept coming back to Aaugh for its message boards. That
is, until I had had enough of one user. Sylvestre Matuschka was put
on this planet for nothing more than to aggravate me. I am completely
convinced of this. Until he came, I was surely the top poster on
Castle Aaugh. He accumulated quite a post total himself by simply
contradicting anything I ever said. Debating is fun, and Lurch went
pretty far, but Sly went way too far. I took it up with him personally
several times, but he wouldn't lay off. Finally, I gave my friends,
the co-sysops, an ultimatum. If they didn't strictly tell him to
quit the obnoxious behavior, then I'd leave. I was willing to leave
my favorite BBS because of one user. And I did. I didn't wait
for a reply from the co-sysops, because I knew I wouldn't want to be on
the other side of that situation.
Chapter 3: World of Krynn
Up until 1994, I used BBS's almost
entirely for messages. World of Krynn had a reputation for having
great message boards, so naturally I had to get in on the action.
Although I initially called WoK for the messages, it offered much more.
Notably, WoK had by far the largest selection of online games I had ever
seen. These online games were mainly text-based (or offered minimal
ANSI graphics), but they were really a lot of fun to me because of the
amount of people involved. Caramon, the sysop, had gone as far as
to join "leagues" in some games, such as Barren Realms Elite, an extremely
popular game nationwide. The BRE leagues were especially fun since
some of them had literally hundreds or thousands of players, and each board
unified to defeat the other boards. I became so good at BRE, I wrote
and distributed text files giving playing tips and battle tactics.
I joined every game on every board that offered it, especially if they
were involved in a league, but the WoK leagues were by far the best.
Other than online games, Krynn exposed
me to more aspects of BBS's that I'd never seen before. Most importantly,
Krynn was the first board that I had seen with multi-node chat, where two
users connected on separate lines could talk to each other. This
was great for me since I could talk to many people that I regularly corresponded
with in the message boards in real time! I spent endless hours chatting
on multi-node chat, especially with a user named Mel. Mel and I developed
a special relationship online, almost mother-son like, but more like best
friends. I felt like I could tell her anything. In fact, I
often went to her for advice or if I needed a shoulder to cry on and she
was always willing to lend an ear. After Krynn went down, we sort
of drifted apart since it was the only board we both called frequently.
A few years later, a message popped up on my ICQ from her and we picked
up right where we left off.
Chapter 4: Explorations
Although World of Krynn offered great
onliners, message boards, and multinode chat, it still only offered only
public domain files. At least, I thought. One day while chatting
with another friend in multinode, he mentioned something about downloading
some new game that had just been released in stores. When I told
him that they didn't have pirated software (a.k.a. "warez"), he reluctantly
informed me that they certainly did, and that the only way to gain access
is to upload something brand new. When I did, a whole new world opened
up before my eyes. Caramon had kept it a secret all along, but WoK
was full of just released (0-day) warez! Browsing through his file
areas was like walking up and down the aisles at Egghead, except that what
he had was often newer and always free! Of course, I had been on
boards with warez before, but never anything close to this! Having
"elite" access on Krynn allowed me entry into many other systems.
Before I knew it, I was caught up in transferring hundreds of megs a week.
I positioned myself to be able to get anything I wanted, any time I wanted
it. And then there was Nick.
Nick Sitko, often "mispronounced" as "Shitko"
to those who know him, was quite the con artist. Under a blanket
of lies and false promises, The Grim Phreaker had managed to put together
a legendary board, Social Distortion. Although I first called SD
looking for warez, and later became Remote Sysop in charge of the message
boards, I discovered more than I probably wanted to. Rather than
specializing in games and applications, his files were of two types: art
packs and H/P/C/A/V. This stood for: hacking (illegally breaking
into systems to obtain information, or just plain crashing systems), phreaking
(illegally making free long distance phone calls, usually through hand-crafted
devices), carding (using stolen or fake credit cards), anarchy (general
adolescent "fuck da law" attitude), and virii (the generation and use of
the computer virus). I had been exposed to some H/P when VAS (Vaginal
and Anal Secretions Newsletter) was heavily circulated in my early days,
but all 80+ issues of VAS was just the tip of TGP's illegal activity iceberg.
This was beyond harmless piracy, it was malicious. On Social Distortion,
one could find information on anything from free calls from a payphone
to building a bomb. To state it that simply, though, doesn't give
it justice. For example, there were hundreds of files on all the
various types of bombs you could build, many of which did not need obscure
materials like Plutonium and could instead be built with relatively common
products. I stayed away from most of this, only getting caught up
in hacking for a brief period. The Atomic Brain, who ran a board
called No CaRRiER and lived a stone's throw away from me, and I did some
virtually harmless hackings, with the most damage done to the Zohrob brothers'
board, The Hollow World. The first time, we basically didn't do much
other than make it obvious we broke in. Then they publicly taunted
their hackers, daring them to try to hack into their "new improved high
security" board that they had put up two weeks later. We couldn't
resist, so we broke in and wiped them out. We've since apologized
to the Zohrobs and left them alone, but unfortunately we had allowed ourselves
to be influenced by our environment, Social Distortion and its users.
The other side of Social Distortion completely changed me as a BBSer forever.
Art, specifically ANSI art, was a huge
part of SD. While Social Distortion was up, the art scene exploded
from being just a few groups (ACiD, iCE, CiA, TRiBE, and a few other very
small ones) to dozens. People called SD from all over the world,
partly because of its extensive art pack collection and variety of users
heavily involved in the art scene. Interacting with all these people,
I became incredibly interested in being part of the scene. Although
I already enjoyed drawing VGA art, it couldn't be displayed on bulletin
boards and I had to concentrate on improving my ANSI skills if I wanted
to really be known as an artist. At the same time, TGP was putting
together an art group of his own called Hyper. I joined in, even
though I was pretty bad, and brought it down right before the launch of
our first pack. Nick blatantly stole one of my drawings by simply
erasing my name and putting his in its spot. Of course I was furious
and went on a hunt to see if he had done this to anyone else. This
is when I found out what he was really about. I found several ANSI's
from well respected artists and compiled a pack myself that included all
the original works and TGP's versions. Before going public with this,
I discussed it with him on many occasions. He not only admitted to
doing it, but encouraged me to as well! I couldn't stand for it,
and uploaded the pack I had made to every board I called. This included
his own board. Soon after, Nick saw a serious downfall not only in
the BBS world, but in real life too. Many months later, when I had
my own board and art group, I gave him a chance to make a comeback under
a new alias because I felt sorry for him, but he blew that opportunity
and disappeared forever.
Chapter 5: NO CARRiER, ORBiT, and Horizons
As I had mentioned before, The Atomic
Brain was a friend of mine who ran The No CaRRiER BBS. That was another
one of the many boards that I had gained Remote Sysop access on, but it
was different. When TAB got tired of the hassle involved with running
a BBS, I offered to take it over from him as is and keep him on as a Remote.
While switching over, I made some changes, mostly cosmetic, and had it
back up as NO CARRiER within a week. I used my contacts from Social
Distortion and other boards to accumulate an elite user list of people
from the art scene. They also came because my art pack collection
was unparalleled. The modifications I had made (along with TAB and
another friend, Veediot!) transformed the Renegade software on which NC
was running into what we called Renegade-X, making NO CARRiER a unique
experience. Soon it became the premier art BBS in the area code,
if not the state, or even the Midwest. With a successful board keeping
me deeply immersed in the art scene, it was time to start my own art group.
In one night, TAB and I laid the tracks
that my life would follow to this day. While listening to William
Orbit's Strange Cargo III (which I now refer to as "the album that got
me into techno") and playing around with a brand new type of "BBSing" called
"the Internet" we decided to give life to ORBiT. Indeed, the name
came from William's last, but it had the requisite "small i" and sounded
cool. We made a feeble attempt to make it an acronym (as ACiD is
ANSI Creators in Demand, iCE is Insane Creators Enterprise, and CiA is
Creators of Intense Art), coming up with something like "Oblique Rampant
Boyz in Trouble," but quickly ditched it knowing that nobody will ever
care what it stands for. We let our friend Orange Crush, who started
BBSing very soon after me (and actually did all his BBSing from my house
for the first year or two until he got his own computer), in as one of
the co-founders, and we were on our way. Thirteen members contributed
to the first pack, with many people doing multiple forms of art.
For example, I released both ANSI art and VGA art, even though releasing
VGA art was a new concept in the art scene that made pack sizes grow exponentially
and turned many people away from downloading them. Our total member
list doubled to 26 in the following few months as we released a total of
six packs. Granted, we never became a huge group, but it was still
loads of fun running it. I think it actually may have helped me as
a businessman to gain that experience. Veediot! and I went
on to be parts of major groups (he joined just about all of them for about
a week - or less - and quit for another while I just bounced from Blade
to CiA before dropping out of the scene completely) and others eventually
did the same. Part of the reason ORBiT didn't do as well as I had
hoped was completely my fault. I tied up the phone line way too much
to chat on IRC, mostly in the art channels to others from the scene, and
took NO CARRiER down when the Internet started taking too much of my time.
I wasn't alone in this, as the Internet completely wiped out BBSing as
we knew it. But before that happened, there was a period where the
two coexisted and helped each other, almost symbiotically.
After taking NC down, I still craved running
a BBS, but I didn't want to give up my freedom any longer. So, I
went looking for a challenge. Stosys was a kid from my high school
who ran a board called Horizons. It was the absolute worst board
in our area code. I always made fun of it, deleting any user on NC
that made reference to it, unless they too were ripping on it. Stosys
needed some serious help. His login sequence used a series of stolen
ANSI's, TGP style, he ran completely unmodified software, his users were
lame newbies, and the entire board was completely helpless. Until
I came in. I offered Tom (Stosys) my services as a Remote Sysop if
I was given full access and free reign to make any changes I thought were
necessary. He agreed to this, as he wanted his board to be good.
Well, he got his wish. In my first login as a newly appointed Remote,
I went through the user list and cut it from around 350 to about 70.
Then I made him all new ANSI's or had friends on IRC make him some so that
Horizons looked nice and at least appeared to be a decent board.
Then came the biggest change of all. One of my friends on IRC had
figured out a way to connect local phone numbers to unused 888 numbers,
with the only catch being that the phone company had the ability to disconnect
them when they needed to use them for customers. Tom had two phone
lines, so I struck a deal with my friend to get these two lines hooked
up to 888 numbers in exchange for some art. Once they were set up,
we had the pick of the litter with users. People were calling from
all over the world! Our local/long distance ratio went to somewhere
around 1:5 (which was incredible when most boards were more like 50:1),
with some of the most elite users in the scene getting denied access.
Tom was getting hundreds of megs of 0-day warez every day, and the 888
lines kept on running. As other 888 boards went down, we stayed up
through the whole summer. By the end of summer, Horizons was clearly
one of the best BBS's in the world. Being the best has its price,
though. Soon after I went off to college that fall, the lines finally
went down. Tom had had enough excitement and took the board down
soon after. Then he got a bill. A phone bill. A phone
bill delivered by UPS in dozens of boxes. $23,000 and change.
Impossible! Unbelievable! No, this was real. "Luckily"
the phone co. told Tom that he "only" had to pay $5,000 of it, but that
still left us with a bill far bigger than we could pay. Somehow his
parents' lawyer managed to find a way out, but still too close for comfort.
I still remember my first call ever, the first words I typed, my last call ever, and the last words I typed. I remember much of what was in between, and whenever I think back to the details my memories are always fond. I met so many friends, had so many conversations, and had so many experiences. Often I wonder why I wasted my middle and high school years on the computer, why I didn't lead a normal life, and get down on myself because of it. The fact is, I had fun. I had a lot of fun. I wouldn't trade those days for the world!
mouse
/s
[Page Last Updated on April 8,2000]